MOTORIC https://jurnal.narotama.ac.id/index.php/paudmotoric <p>Motoric (Media of Teaching-Oriented and Children) adalah jurnal elektronik yang berisikan artikel ilmiah, hasil penelitian dan pengabdian masyarakat dengan tema pengajaran, media pembelajaran dan anak-anak. E-Jurnal ini dikelola oleh prodi PG PAUD Universitas Narotama. Jurnal ini terbit tiap 6 bulan yaitu Bulan Juni dan Desember</p> Universitas Narotama en-US MOTORIC 2580-5851 <p>The author submitting a manuscript do so on the understanding that if accepted for publication, copyright of the article shall be assigned to journal MOTORIC, Faculty of Science and Education, Universitas Narotama as publisher of the journal.</p> <p>Copyright encompasses exclusive rights to reproduce and deliver the article in all form and media, including reprints, photographs, microfilms and any other similar reproductions, as well as translations. The reproduction of any part of this journal, its storage in databases and its transmission by any form or media, such as electronic and mechanical copies, photocopies, recordings, magnetic media, etc will be&nbsp;assigned to journal MOTORIC, Faculty of Science and Education, Universitas Narotama as publisher of the journal.</p> MENINGKATKAN KONSENTRASI BELAJAR ANAK DENGAN METODE BERCERITA DI TK AL – IMAN https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2404 <p>This study aims to improve early childhood learning concentration by applying the storytelling method. The method used in this research is classroom action research with observation and documentation data collection techniques. Observations were made to observe the level of children's learning concentration with the application of storytelling methods carried out both using picture storybook media and using hand puppets. The results of the observation research carried out were in the pre-cycle activities the percentage value obtained was 50% (sufficient category), in the application of the storytelling method in cycle I using picture book media the percentage observation results increased by 72% (good category), the research was continued in cycle II due to the percentage observation results had not reached the target of 75%, in cycle II the application of the storytelling method using hand puppet media was carried out, in this cycle II action the percentage figure experienced a significant increase of 95% (very good category). From the results of cycle II this research was declared successful because the percentage figure had exceeded 75%.</p> <p><strong>Keywords:</strong> Concentration Difficulty, Storytelling Method, Media.</p> Qonita Tillah Masytah Sugito Muzaqi ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 509 518 UPAYA MENINGKATKAN PERKEMBANGAN BAHASA EKSPRESIF ANAK MELALUI KEGIATAN BERMAIN PERAN “KIDS TRADITIONAL MARKET” DI TK AISYIYAH 57 SURABAYA https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2401 <p>This research was carried out with the aim of increasing the development of children's expressive language through role playing activities for kids traditional market at TK Aisyiyah 57 Surabaya. This research method uses classroom action research. Data collection techniques in the form of observation and documentation. Observations were made at TK Aisyiyah 57 Surabaya to obtain data on the development of children's expressive language, documentationin the form of photos of children's activities during learning. The results showed that the development of children's expressive language in children's traditional market role-play activities at TK Aisyiyah 57 can improve children's expressive language, which is included in spoken language where facial expressions, intonation, and body movements can be mixed to support communication. The results obtained from research based on pre-cycle observation data obtained an average learning mastery of 35% or as many as 20 children. In cycle I, children's understanding increased by reaching an average of 65% or as many as 20 children. In cycle II it increased by 75% or as many as 20 children. So it can be concluded that the use of the role playing method with the theme Kids Traditional Market can improve the language development of group B children at Kindergarten Aisyiyah 57 Surabaya.</p> <p><strong><em>Keywords </em></strong><em>:</em><em>Expressive language, Role Playing, Kids Traditional Market</em></p> Shofri Qurrotul ‘Aini Anisa Yunita Sari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 519 528 PENGGUNAAN PERMAINAN BALOK UNTUK MENINGKATKAN PERKEMBANGAN KOGNITIF PADA ANAK USIA 4-5 TAHUN https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2423 <p><strong>ABSTRAK</strong></p> <p>Penelitian ini berdasarkan pra observasi di lapangan yaitu wawancara dengan beberapa wali murid masih banyak anak-anak yang masih melakukan kegiatan dibantu orang tua,semisal pekerjaan rumah dari sekolah yang mengerjakan adalah orang tua. Adapun tujuan dari penelitian ini adalah untuk bagaimana perkembangan kemandirian anak usia dini di TK Ash Sholihin dengan menggunakan metode pembiasaan.Penelitian yang dilakukan ini adalah merupakan jenis penelitian Kualitatif Deskriptif dengan teknik pengambilan data melalui Observasi dan wawancara. Kemandirian anak di TK Ash Sholihin dikembangkan melalui metode pembiasaan yang dilakukan secara kontinyu. Metode yang dapat menunjang kemandirian anak yaitu metode pembiasaan. &nbsp;Dengan penggnaan metode pembiasaan ini maka kemandirian anak di TK Ash Sholihin sudah mulai berkembang ini bisa dilihat dari keseharian anak di sekolah membuang sampah pada tempatnya, memakai sepatu sendiri tanpa bantuan gurunya, makan sendiri tanpa bantuan orang lain, berani datang ke sekolah sendiri tanpa harus ditunggui oleh orang tuanya.</p> <p><strong>Kata Kunci: &nbsp;</strong><em>Metode Pembiasaan ,Kemandirian , karakter kemandirian</em></p> <p>&nbsp;</p> Agustina Agustina Muchamad Arif ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 259 537 Hubungan Penggunaan Smartphone Terhadap Perkembangan Sosial Emosional Anak Usia Dini https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2377 <h1><a name="_Toc132803587"></a><a name="_Toc127381777"></a>ABSTRACT</h1> <p>&nbsp;</p> <p><strong>Maria Christantya:</strong> The Relationship between Smartphone Use and Social Emotional Development in Early Childhood. <strong>Thesis. Surabaya: Early Childhood Education Study Program, Faculty of Teacher Training and Education, Narotama University, 2023.</strong></p> <p>This study aims to examine the relationship of smartphone use to children's social emotional development and to review journals related to the relationship of smartphone use to early childhood social development.</p> <p>The design of this study uses a design based on the characteristics of the main research problem, namely the associative strategy. Associative research is research that aims to determine the effect of two or more variables where these results are obtained by analyzing the relationship between smartphone use and social emotional development in early childhood in Surabaya. The cross-sectional research design is a measurement or observation of the independent variables and the dependent variable only once at a time.</p> <p>The results of this study show that the results of the correlation test show that the correlation coefficient is 1.632 and a significant value is 0.006 (p &lt;0.05). These results indicate that the hypothesis is accepted or there is a relationship between smartphone use and early childhood social emotional development. The Effect of Using a Smartphone on Social Emotional Development is 26%. Meanwhile, 74% of Children's Social Emotional Development is influenced by other variables.</p> Maria Christantya Fitri Rofiyarti ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 538 546 Meningkatkan Perkembangan Motorik Halus Anak Usia Dini Melalui Kolase Kertas Origami (Kertas Lipat) Kelompok B Di TK Istiqbal https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2390 <p>Meningkatkan perkembangan motorik halus Anak Usia Dini melalui media kolase kertas Origami kertas lipat) kelompok B di TK Istiqbal ajaran 2022-2023. Skripsi keguruan dan ilmu pendidikan Universitas Narotama 2023.</p> <p>Penelitian ini bertujuan untuk meningkatkan perkembangan motorik halus anak melalui kegiatan kolase kertas lipat kelompok B di TK Istiqbal tahun ajaran 2022-2023 Jenis penelitian ini adalah penelitian tindakan kelas (PTK) subjek penelitian ini adalah guru dan peserta didik kelompok B yang berjumlah 17 peserta didik di TK Istiqbal. Penelitian ini bersifat kolaboratif antara peneliti, guru dan kepala sekolah, teknik pengumpulan data menggunakan hasil observasi dan dokumentasi penelitian tindakan kelas (PTK) dilakukan dalam 2 siklus masing-masing siklus di laksanakan 3 kali pertemuan.</p> nurul fajar istiqommah varia virdania virdaus ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 547 556 PENGARUH PENERAPAN ROLEPLAY UNTUK MENINGKATKAN KEMAMPUAN BICARA BAHASA INGGRIS https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2601 <p><em>This research aims to determine the success of implementing roleplay to improve students' English speaking skills. This application has different topics at each meeting. The method used is descriptive qualitative. Observations were carried out in 3 meetings. The research subjects were 42 students, consisting of 29 female students and 13 university students. The learning media needed are YouTube and speakers. The research results show that one way to improve students' English speaking skills is by using the role play method. Role play is a dynamic and effective method for learning to speak English. This application offers various benefits, ranging from practical language application to developing soft skills such as improving communication skills, expanding vocabulary, and increasing motivation.</em></p> <p><strong>Keywords</strong>:<em> roleplay, skill of speaking English, youtube, motivation</em></p> Muchamad Arif ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 557 564 Meningkatkan Kemampuan Membaca Melalui Metode Bermain Kartu Kata Bergambar Pada Anak Kelompok B2 di Tk Assalam Tahun pelajarana 2022-2023 https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2406 <p>Kemampuan Membaca, Media Permainan Kartu Bergambar, Anak Kelompok B2</p> Ita Andi Kusumawati Varia Virdania Virdaus ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 565 572 MEDIA APRON HITUNG UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG ANAK USIA 4-5 TAHUN DI TK PERMAI SURABAYA https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2388 <p>Kemampuan berhitung, Media apron hitung, anak usia 4-5 tahun</p> nova novrijani Fitri rofiyarti ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 573 582 ANTUSIASME ANAK USIA DINI TERHADAP PERMAINAN TRADISIONAL ENGKLEK PADA ERA TEKNOLOGI KELAS B DI TK BINA INSANI SURABAYA https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2371 <p>The research is motivated by researchers' observations of children's enthusiasm for traditional games in today's technological era. This study aimed to determine how enthusiastic kindergartners are toward Engklek, a traditional game, in class B of Bina Insani Surabaya Kindergarten. This research uses descriptive qualitative research methods. Data collection technique by participant observation, interviews, and documentation. The research subject is students of Class B in Bina Insani Surabaya Kindergarten. The research object is children's enthusiasm for the traditional game Engklek. The results of the study show that children's enthusiasm for traditional games varies. The children were enthusiastic about the traditional hopscotch game and most experienced an increase in enthusiasm from the first to the fourth. In this study, it was not found that children were very enthusiastic about the traditional game of cranks where the Berkembang Sangat Baik (BSB) indicator (very good development indicator) was achieved.</p> <p>&nbsp;</p> <p><strong><em>Keywords: </em></strong><em>Enthusiasm, Traditional Game, Hopscotch</em></p> Ade Irmawati Hasan Muchamad Arif Sugito Muzaqi ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 583 592 MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK USIA 5-6 TAHUN MELALUI PERMAINAN TRADISIONAL LOMPAT TALI DI TK PERMATA HATI TAHUN AJARAN 2022-2023 https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2383 <p><em>kemampuan motorik kasar, permainan tradisional, lompat tali</em></p> nurul Chotimah Muchamad Arif Anisa Yunita Sari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 593 601 PENINGKATAN KEMAMPUAN KOGNITIF ANAK MELALUI PERMAINAN TRADISIONAL PERMAINAN ULAR TANGGA DI TK PERMATA HATI TAHUN AJARAN 2022-2023 https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2379 <p><em><span style="font-weight: 400;">kemampuan kognitif, permainan tradisional, ular tangga.</span></em></p> Wahyu Susilowati Susilowati SUGITO MUZAQI ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 602 612 IMPLEMENTASI FILM ANIMASI NUSSA DAN RARA UNTUK MENINGKATKAN BAHASA EKSPRESIF ANAK USIA DINI 5-6 TAHUN TK AISYIYAH 57 SURABAYA https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2400 <p><em>In the age range from birth to six years of child development is so rapid, one aspect of development that early childhood has is language development. Language development is one of the important concerns in Early Childhood. This research was conducted with the aim of knowing the increase in expressive language skills of group B2 children at TK Aisyiyah 57 Surabaya after using the media of the animated films Nussa and Rara. This type of research is Classroom Action Research which consists of two cycles, each cycle being held in two meetings.</em></p> <p><em>The results of this study can be concluded that expressive children's language skills in group B2 TK Aisyiyah 57 Surabaya increased through the implementation of the Nussa and Rara animated films. The increase in expressive language skills can be seen from the average Pre-Action results of 37.86%, in the first cycle it increased by 63.71%, in the second cycle it reached 85.25% having achieved the very well developed (BSB) target criteria. So it can be concluded that there is an increase in the expressive language skills of group B2 children at TK Aisyiyah 57 Surabaya after using the implementation of the animated films Nussa and Rara.</em></p> <p><strong><em>Keywords :</em></strong><em> Early Childhood, Expressive Language, Animated Film Media</em></p> Savira Aulia Putri Ardini Anisa Yunitasari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 613 621 EFEKTIVITAS PERMAINAN ARRANGE ALPHA TERHADAP KEMAMPUAN KONSEP MENGENAL HURUF DAN MERANGKAI KATA DALAM BAHASA INGGRIS PADA SISWA TK AL-HIDAYAH KEBONSARI TENGAH https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2603 <p><em>Arrange Alpha is an educational game tool designed and created with the aim of simplifying and streamlining the learning process in recognizing letters and word arrangements in English so that it not only makes students understand pronunciation in English but also so that students can understand spelling and wording in English. In this study, the research method used is a Experimental method. With the learning method used is the experiential learning method. This research was conducted at Al-Hidayah Kebonsari Tengah Kindergarten for 2 meetings, with the subjects of group B kindergarten students with a total of 17 children. With the results in the first experiment conducted by researchers most of the children who came forward had difficulty in composing words and did not conform to spelling. After the learning and recognition in the second experiment, more students and students have succeeded perfectly in compiling the given words.</em></p> <p><strong><em>&nbsp;</em></strong></p> <p><strong><em>Keywords</em></strong><em>: An educational game tool, recognizing letters and stringing words in English</em></p> Dzulkifli Dzulkifli andini dwi arumsari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 622 628 BOX GAME AND DISPLAY BANNER UNTUK MELATIH KONSENTRASI, MOTORIK, DAN MELATIH BAHASA DAN WAWASAN https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2602 <p><em>Educational games are games that have educational elements that are obtained from something that exists and is attached and becomes part of the game itself. Educational Game Tools (APE) are everything that can be used as a means or equipment to play that contains educational value and can stimulate the growth of the child's brain to develop all aspects of the child's ability (potential). The purpose of educational game tools in the learning process of early childhood is as a tool to help people parents and teachers or educators. Provide motivation and stimulate children to carry out various activities in order to find new experiences, Clarify the subject matter given to children, Provide fun for children in playing (learning). This game observation is also designed to train concentration , train motor skills, recognize the concept of cause and effect, train language and insight, recognize colors and shapes</em><em>.</em></p> <p><strong><em>Keywords: </em></strong><em>Educational games, child develompment</em></p> Ummi Masrufah Maulidiyah Dzulkifli Dzulkifli andini dwi arumsari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 629 634 Pengembangan Media Pembelajaran berbasis IT pada Guru di tingkat Sekolah Dasar https://jurnal.narotama.ac.id/index.php/paudmotoric/article/view/2605 <p><em>One of the educational processes is carried out by using media as a means to support and facilitate the teaching and learning process at primary level schools so that it can be carried out optimally and sustainably. In teaching and learning activities using IT-based learning media can make students motivated in their learning so that they are expected to be able to provide subject material that students find difficult to understand can be simplified by using media assistance, especially audiovisual media. The aim of this research is to determine the effectiveness of IT-based learning media for teachers at the elementary school level. Data were collected using a pre-test and post-test given to elementary school teachers before and after the teaching and learning process using IT. The subjects in this research were 19 elementary school teachers in Surabaya. Data analysis was carried out using the t-test with a result of 0.00 which means it is significant. The conclusion in this research is that IT-based learning media is effectively used for students at elementary school level</em></p> Dedi Setyawan andini dwi arumsari ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 2023-12-18 2023-12-18 7 2 635 644